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AI Insights · Timothy · July 2025

Top 5 Hypercasual Games on iOS in South America, Q2 2025

Explore the performance trends of the top 5 hypercasual games on iOS in South America during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Hypercasual Games on iOS in South America, Q2 2025

In the second quarter of 2025, the top hypercasual games on the iOS platform in South America showed varied performance trends across downloads, revenue, and active users.

Piano - Keyboard Lesson & Game from MWM demonstrated a fluctuating trend in weekly revenue, peaking at approximately $27K in mid-April before settling around $16K by the end of June. Weekly downloads started strong at 29K in mid-April but gradually declined to 11K by the quarter's end. Active users showed a resurgence towards the end of the quarter, increasing from 5K in early April to 6.8K in June.

Magic Sort!, published by Grand Games A.Ş., saw a notable increase in weekly revenue, reaching a high of $8.3K in early June. Downloads spiked at 44K in April but tapered to 15K by the end of June. Active users followed a similar pattern, peaking at over 101K in early June before slightly declining.

Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. maintained stable weekly revenue around $3K, with a peak of $4.9K in mid-June. Downloads were consistently high, averaging around 50K, while active users grew significantly, surpassing 294K by the end of June.

Screw Out by Zego Global Pte Ltd showed a decreasing trend in both revenue and downloads, with revenue dropping from $1.2K to $668 and downloads falling from 883 to just 40 over the quarter. Active users experienced fluctuations, peaking at 6.1K in early April before decreasing to 1.8K.

Finally, One Line: Drawing Puzzle Game from Kidding Box had stable weekly revenue around $1.3K throughout the quarter. Downloads increased from 1K to over 3K in June, while active users grew from 13K in early April to 10.8K by the end of June.

These insights, sourced from Sensor Tower, provide a snapshot of the dynamic hypercasual game market in South America. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025